![]() Steve Austin beat Shawn Michaels at Wrestlemania XIV, but he did it in a specific way. WWE ’13 does away with that notion, instead working with incentives and bonus objectives to entice players to recreate moments from the past. Your basic objective is almost always the same - win your match. The manner in which the Attitude Era is played is different than its predecessors. Those of us who never saw the Attitude Era play out week-to-week will finally have that chance - through stellar video packages, 65 playable matches and even a ratings chart that follows the so-called ‘Monday Night Wars’ of WWE and its rival, WCW. You might not play every match on the path to Austin colliding with The Rock, but you’ll understand why they fought - and why people cared. To do that, the development team worked closely with WWE to produce 20 videos that fill in the gaps and storylines necessary to not only understand a match or feud’s context, but to actually get excited to see its resolution. Realizing that simply increasing the number of fixed characters and dividing the single player experience into chapters wasn’t enough, THQ has set about actually telling the story of wrestling’s past. The single-player experience is divided into chapters of varying lengths, split amongst eight characters or entities: D-Generation X, “Stone Cold” Steve Austin, Mick Foley, The Rock, Bret Hart, Kane and the Undertaker. Rather than push players through lengthy, original storylines featuring a set few characters, THQ is attempting to recreate the biggest, most iconic moments from late 1997, when DX formed, through Wrestlemania XV some two years later, when Austin and The Rock squared off for the first time. As you can see, our goal was to create the most authentic Attitude Era experience possible. They've also added more than 100 unlockables in the mode, as well as cool bonus features, such as WWE Attitude Era photos, videos and more. The Attitude Era roster has more than 30 Superstars and Divas from the time period, with lots of unlockable alternate attire options. They have more than 60 Attitude Era cutscenes that play out throughout the course of the mode, each telling the story as you play the matches. They recreated all of the classic WWE arenas, television graphics and entrances from the time period. They worked closely with the great production team at WWE to create more than 20 exclusive Attitude Era video packages that players will be able to watch as they play throughout Attitude Era Mode. There’s some good news on this front: they have mostly been removed, with the exception of a few matches that take place outside the ring. Backstage sequences were particularly guilty of this, placing players in odd environments that the game’s mechanics poorly supported. There’s an emphasis here on the core game experience, without the clutter and complication that can arise by trying to dictate the conclusion of a match, robbing players of the feeling of victory or control. The developers have even included a few ‘hidden’ objectives, opening up further rewards if players decide to pursue a more comprehensive strategy for beating the mode. A wealth of bonus material can be unlocked by completing all side tasks, and there can be several per match. ![]() Those looking to get the most out of WWE ’13 will want to pay attention to all the game asks of them. ![]() However optional side objectives are more meticulous by nature, setting more specific victory conditions - asking players to put an opponent through a table, for example. In general, main objectives are simple (pin your opponent, grab the title), allowing players to advance the storyline simply by winning matches. ![]() #Wwe 2k13 cheat codes ps3 seriesTherefore each match is broken down into a series of main or side objectives, which are clearly labeled when on-screen, can be easily accessed, and will disappear from a list when they are completed. While there is certainly a desire to stay true to history, and tell the stories the way they played out on television, the developers of WWE ’13 are mindful that wrestling fans want a fun game first and foremost. First off, the vast majority of matches are just that - matches. Seeing this new mode in action proves that. It has learned from previous ‘Road to Wrestlemania’ efforts. THQ isn’t simply relying on the allure of legendary stars to boost its Attitude endeavors. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |